As such, some players will replace their Archidons with Albowtross in the late-game.
#Stick war 2 chaos empire campaign full#
In fact, the Albowtross is more durable than one would think, due to its own armour (ironic due to its anti-armour role) and two full bars of health, along with its flight which means only projectiles and spells can harm it.
#Stick war 2 chaos empire campaign update#
After the update in1.89, the upgrade can burn enemies as well, which is highly useful, though this also sacrificed a lot of damage dealt. It has a shorter range than the Archidon, but sports more damage potential with the upgrade Blazing Bolts, which increases damage for all Albowtrosss attacks, as well as multiplying damage done to armour. The Albowtross fulfills the role of aerial support and anti-armour unit in Order. However, due to its lack of armour and need of micro to maximize the power from Fixate, Shadowrath are fairly uncommon in Order games. It also has great damage potential with its passive ability Fixate, which increases damage with each attack up to five attacks. It is one of the fastest units in the game, can avoid attacks and spells and sneak past enemies to instantly kill key units with Shinobi (or if not, inflict high damage along with poison). The Shadowrath acts as the assassin of Order.
Its use is highly recommended for offence and defence. Due to its great self-defensive potential, high speeds, and damage, it is a very versatile and powerful unit. Its durability can be increased with Shield Wall and can literally stop enemies in their approach with Shield Bash. The Spearton acts as the defensive tank unit of Order. Otherwise, it is a powerful spellcaster that can dominate a game if used properly. The Magikill's one defect is that it lacks armour, and speed, thus being easily killed in a retreat (especially if it cannot cast spells) by pursuers. Its damage potential is one of the highest among all units in the whole game.
It has three high damaging area-of-effect spells, Electric Wall, which is the most damaging and best used against slow or armoured units, Blast, which does instant damage and has a very high radius, and Poison Spray, it has the highest range and is good for softening up units and killing weaker units. The Magikill acts as the main Order spellcaster. Merics will automatically target and heal the unit with the least health. Merics are thus best used where it is highly protected, as the protective units offer defence for the Merics allowing them to heal those with lower health. However, the Meric has low speed and lacks armour, so it cannot effectively defend itself against attacks from other combat units. It can recover lost health and cure poison once upgraded. The Archidon's lack of both health and armour means Archidons require protection and quick movement to avoid spells, DoT attacks and melee units. Nevertheless, the Archidon has its defects. This makes it a perfect candidate for harassment unit. Its ability, Fire Arrows, also allows groups of Archidons to fire volleys of burning arrows at enemies. It has one of the longest ranges in the game and can do massive damage through kiting to pursuers. The Archidon acts as a long-range unit in Order. However, without protection the Swordwrath fails miserably in the mid-late game due to a lack of armour, despite the Swordwrath's high damage potential. The Swordwrath acts as an early-game unit for Order, however with Rage and proper protection, Swordwrath can be a potent mid-game unit.
The Miner is also able to fulfill a defensive role through the construction of the Miner Wall, which blocks enemy troop movement and projectiles once fully built. The Miner can be upgraded to have increased health and speed, although with its pitiful melee power and lack of armour, use of Miners in combat is not a very wise tactical decision most of the time. The Miner acts as the economic backbone of Order by supplying the majority of the resources needed to create and maintain an army. Order has 9 units, each fulfilling a unique role - be it economic, melee, ranged unit, aerial support or spellcaster.